7/25/2023 0 Comments Ai war 2 gameWhen the above link was published, a lot of the AI War playerbase wrote in on the forums to protest that they didn't really think the game was that particularly complex, not in the negative way that a few reviewers have implied it was. When you get rid of all the micromanagement and boring, repetitive tasks, this complexity seems a lot less so because that is the game, that's what you are spending your time thinking about and acting on. What we have not cut out is the complexity, as this is a complex game for very good reasons. It was important to us that fast-clicking not triumph over strategic thought. It can also mean the stuff that requires you to hand-hold all of your units in battle to make sure they actually get the job done in a manner that is all satisfactory (thus giving players who click fast a significant advantage over those who don't, as seen in the majority of RTS titles). What does micromanagement even mean, really? In our definition, it means the stupid, boring, repetitive tasks that you must undertake in nearly all strategy games, but which don't have anything to do with strategy. In AI War, unlike most strategy games, there are a huge number of battles that play out in a very automated system based on what players previously told their units to do (and telling your ships what to do is also a pretty simple affair). Most players, if anything, use some simple tactics ( part II here) when they can, during particularly important battles, and otherwise set things up to be automated. If you want to enact super complex tactical management, you can do that too, but many 4X fans focus more on fleet composition and just let the battles play out largely on their own.If you want to focus on fleet composition and positioning to maximize every possible benefit, you certainly can (and the game, especially the most recent versions, has some tools to help you do so), but most people just use automated construction loops and then quickly divide up their forces (using easy tools for that also) before battle. ![]() If you want to fine-tune your economy, you can do so, but the game does not require you to.This works for mainstream titles catering to people new to RTS or just looking for a lightweight experience, but grognards gravitate toward AI War for a reason: we provide all the complexity of an RTS married to a 4X game, but also give a huge array of tools for delegation of those complexities. In many recent RTS games, this means simply taking out entire subsystems (the economy, for instance) and providing a simpler overall experience. The key thing to realize is that this is too much for any one person to manage - you have to start delegating. The difference is that the game actively discourages this, rather than encouraging it. There is more to do in AI War than most RTS titles (similar to most 4X games), so if you just leap into AI War and try to play it like any other RTS, you could indeed spend as much or more time than normal micromanaging all the various aspects of your empire. ![]() Perhaps the term that would best describe AI War is "facilitated micromanagement." In other words, the game is set up in such a way that you can micromanage to your heart's content, as much or more so than any other RTS game. 3.21 For More Information About Ship Statsįirst, What Do We Really Mean By "No Painful Micromanagement?".3.20 Maintaining Your Minefields/Turret Embankments, While Disrupting Enemy Ones.3.18 Seeing Target Ranges, Damage To Do, Percent Chance of Hit, Etc.3.17 Finding Ships On The Current Planet.3.16 Finding And Gathering Ships On Many Planets.3.15 Quickly Communicating With Your Allies.3.14 Knowing What Is Going On With Your Allies.3.13 Knowing What Is Going On In Your Empire.3.12 Leaving Notes To Yourself Or Your Team.3.11 Ship Selection Filters & Subdivision of Selected Ships.3.10 Controlling Where Ships Go Upon Entering A System (Rally Points).3.9 Managing Resource Inflows and Outflows.3.8 Unit Construction - Directly-Placed Structures.3.5 Preferred Targets For Military Ships.3 What Tools Are There For Players To Otherwise Eliminate Micromanagement?.2.4 Knowing What Is Going On In Your Empire. ![]()
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